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Dmg wraps
Dmg wraps










Wrap can no longer affect Ghost-type Pokémon.

dmg wraps

After it stops, it will say, "Enemy was released from WRAP!" While it's hurting target, the text "Enemy 's hurt by WRAP!" appears. If a trapped Pokémon uses Rapid Spin, it will be freed. If the user switches out, the target will be freed. It also traps the target, preventing switching and escape. The text "Enemy was WRAPPED by !" will appear. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The target is now able to attack during Wrap's duration, and can act normally. Wrap will negate the recharge turn of Hyper Beam only if successful. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked and the user's turn is skipped. In Pokémon Stadium, the player gets to select a move during each turn of Wrap's duration. If Wrap is successful, the text will say that it "didn't affect" the Ghost-type Pokémon regardless, and Wrap's animation will not play on the initial turn (but will during the subsequent turns of its duration). The target will get to select a move during each turn of Wrap's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.Īlthough Wrap cannot damage Ghost-type Pokémon, it can still make them unable to attack for its duration.

#Dmg wraps full#

If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. After that use, the current PP of Wrap will roll over to 63, and full PP Ups will be applied to it.Įven if Wrap misses, it will negate the recharge turn normally required for Hyper Beam. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. If the target switches out before the turn duration ends, Wrap will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. While it's inflicting damage, the text "'s attack continues!" appears.ĭamage done by Wrap's continuing duration is done after recurrent damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well.

dmg wraps

Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. 6.2 Pokémon Diamond and Pearl Adventure!.










Dmg wraps